| Can't even see through this piece of shit...|
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The Armor is the second defensive power of Alex Mercer. While in this form, he takes less damage, but the added density results in loss of movement speed and overall agility.
The Armor and Blade powers are unlocked after a few missions with Dr. Bradley Ragland, who helped Alex remove a debilitating parasitic organism in Alex's back. Doing so allowed Alex to gain said powers.
The Armor provides an alternative to the Shield. Unlike the Shield, which completely negates minor frontal damage at the cost of having a temporarily finite ability to absorb punishment, the Armor significantly reduces all-round damage taken by Alex without losing effectiveness.
Even though it cannot deflect stray bullets like the shield, it is still ideal for close combat, allowing Alex to go toe to toe with the strongest foes without quickly succumbing to large amounts of damage. Conversely, running from a fight is somewhat more difficult, and Alex's ability to dodge attacks is hampered.
Armor disables the ability to Glide and Diveroll. When sprinting, parkour stunts over many objects are disabled; though they can still climb buildings, but while sprinting they will smash through anything in their path, be it cars, humans (infected or otherwise), or other small destructible obstacles.
Larger objects like tanks and heavier barriers will block his path. In addition, Alex will crush any human enemy he jumps on while the Armor is active, as if they were hit by Musclemass. It is automatically unlocked along with the Blade once the parasite is cured.
The Armor is very effective against fighting powerful enemies because it never breaks, but it does not completely negate damage like the shield, instead reducing it to a fraction of what he would normally experience. While using the armor power, it can clear a path through enemies and vehicles. Alex cannot glide, diveroll, and perform parkour maneuvers but can use airdash and air recovery.
The drawback to the Armor is its decreased mobility. Movement speed and jump height are reduced while it is active, making it more difficult to escape enemies. The lack of the Glide and Diveroll abilities also makes dodging rockets and traversing buildings harder.
The Armor from the Excessive Force DLC pack appears as a skin. It doesn't appear to negate any damage received, and is only cosmetic.